Midwest gin rummy rules

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In Oklahoma Gin, the value is determined by the first card flipped over into the discard pile. Typically, you need 10 or fewer deadwood to knock. This is the most common variant, and it’s the one featured in tournaments.Īll the rules are the same as traditional Gin Rummy EXCEPT for the knock value.

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People can play off each other as the game goes on.Īnd each card has a different point value at the end of the game: 2-9 are worth 5 points, 10-K are worth 10 points, and Aces are 15. Then you put your cards face-up on the table, and your opponents can add cards to their sets to get more points. You have to use the lowest card you took in your hand. You must go Gin!īut you can take more than one card from the discard pile as long as you take them in order. Just like in Straight Gin, you can’t knock in this game. This variation of Gin Rummy is like a mashup of Mahjong and Gin.Īs such, there are several changes to the main gameplay rules. There’s no standard for this, so play it how you and your opponent agree. This means the games will end up being longer if you don’t include the 25 bonus points. On the one hand, since everyone HAS to go Gin, it doesn’t feel like a bonus.īut on the other, hands will last longer and the deadwood scores are lower.

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It’s up to you to decide if you want to keep giving out the bonus points. Players can only go Gin or Big Gin to go out. With the Straight Gin variation, there is no knocking.

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